Games shall be comprised of (2) 20 minute running time halves with a 5 minute halftime (45 minutes total)
There shall be NO overtime during the regular season
There will be a running clock except for the last 2 minutes of the game where the clock will stop on all scores/changes of possession, incomplete passes and out of bounds.
Fields will be approximately 40 yards long with a 10 yard end-zone
6-7-8th grade teams will play on a standard width field
3-4-5th grade teams may shorten width of the field
First team listed shall be the visitors and wear WHITE; second teams listed shall be home and wear their COLOR.
Teams shall line up on the SAME side of the field
HOME (dark jersey) Team shall sit between the 10-20 yard lines
AWAY (white jersey) Team shall sit between the 30-40 yard lines
Prior to the season there will be a player combine for all registered players
After the combine teams will be formed with the following considerations:
Teams will be drafted by head coaches
Competitive balance is of the utmost importance
All teams are to be Coed to the fullest extent possible
All teams will have an appropriate age distribution within the team
Athletes will be divided evenly into teams with roughly 8-10 players per team
Regular season will consist of 8 weeks (weather pending)
Games will be played on Sunday evenings at the Triangle Football Complex.
Games will be played on Saturdays around Spring Break and Mother’s and Father’s Day
Playoffs will be after the regular season
All teams will make the playoffs
Each player will be given a reversible NFL Jersey
All players MUST wear sneakers or standard athletic cleats (metal cleats are NOT permitted)
It is recommended that all players wear mouth guards
Flags are to be positioned outside the jersey with the flag sockets angled outward.
Players are permitted to wear gloves, elbow &/or knee pads at their discretion
Players are permitted to wear soft helmets at their discretion
Standard tackle football helmets are NOT permitted
Players MUST remove all jewelry
Only prescription glasses or sunglasses are permitted
Each team shall field (7) players on the field
Visiting team shall call the coin toss
Winner of the coin toss can elect to play offense or defense in the first half
At the start of the game, start of the half and at each change in possession the ball will start on the 40 yard line going into the endzone
An interception will result in a change of possession and the offense will assume the ball at the 40 yard line going into the endzone
If an interception is returned for a touchdown the original offense will retain the ball on the 40 yard line
First down can be obtained at the 20 yard line, or by penalty
Teams have (4) downs to make the line to gain (or score)
Teams shall have 30-seconds between plays
Teams are allowed (1) timeout per half, the game clock will stop
(1) Offensive and (1) Defensive coach will be allowed in the huddle
Teams are required to play all players the same number of snaps throughout the game
General & Formations
Offense shall be comprised of the following positions:
(1) - Center
(1) - QB
(5) – Receivers/ Backs
All players (excluding quarterback) are eligible to catch a pass
There is NO blocking
(3) Players, including the center, must be on the line of scrimmage when the ball is snapped
Only 1 player may be in motion prior to the snap of the ball
Motion CANNOT be made towards the line of scrimmage
Snaps can be shot-gun between the legs or shot-gun side snap
Once the ball is snapped the QB has (4) seconds to pass or hand-off the ball
After (4) seconds the ball is dead on the LOS
Delayed hand-offs are not permitted
Once a player is in possession of the ball beyond the LOS all offense players are to remain motionless
Picks, screens or blocking is NOT permitted
Running:
The QB is NOT permitted to run the ball past the line of scrimmage
The center is NOT permitted to run the ball. The center is eligible for a pass.
The ball may NOT be handed off and then passed
Only one run play permitted per 4 down series
The ball may only be handed off ONE time per play from scrimmage
Once a runner is past the line of scrimmage the ball cannot be handed off. No laterals.
There is a “NO RUNNING ZONE” 5 yards from the end-zone & first down marker
Once the ball is handed off all defensive players are eligible to rush
Ball carriers are NOT permitted to leave their feet (no diving or jumping to avoid a defender)
A fumbled ball is dead where the ball is dropped
Receiving:
A player must have (1) foot in bounds for a legal catch
Interceptions are returnable
Once a receiver catches the ball they become a runner (see rules above)
The defense may play zone or man-to-man defense
Blitzing
There will be NO blitzing
Dead Balls
A play is over when:
Ball carrier flag is pulled
Ball carrier steps out of bounds
Ball carrier falls to the ground
Ball carrier knee hits the ground
Ball carrier crosses the end zone
Ball is fumbled or touches the ground
Play reaches 4-seconds and the QB is still in possession of the ball
Touchdown – 6 points
Extra Points – (ball on the 5 yard line) – 1 point
No run plays
Extra Points – (ball on the 10 yard line) – 2 points
Interception – 3 points
No points on an interception of a PAT
Interception Returned for a Touchdown – 6 points + 3 points for the interception
No PAT’s after a Defensive Touchdown
Turnover on Downs – 2 points
7 v 7 is the standard number of players
If one team has 6 players, the game will be played 6 v 6.
If one team has 5 players, the game will be played 5 v 6.
If one team has fewer than 5 players, the game will be a forfeit.
In all cases where there are less than 7 players, the coach with the higher number of players may allow non-rostered players to play in the game.
It is suggested to reduce the size of the field for 6 v 6 and highly recommended for 5 v 5.
Offside
+ 5 yards from line of scrimmage
Illegal Flag Pull (Before the receiver has the ball)
+ 10 yards from line of scrimmage
Taunting/Unsportsmanlike Conduct
Defensive Pass Interference
SPOT FOUL, Automatic First Down
Holding
SPOT FOUL + 10 yards
Unnecessary Roughness/Tackling/Holding ball carrier
SPOT FOUL + 10 yards & Automatic First Down
Excessive Contact/Holding/Tackling by “last man”
TD is awarded
Offside / False Start
- 5 yards from line of scrimmage
Illegal Forward Pass
- 10 yards from line of scrimmage
Offensive Pass Interference
- 10 yards from line of scrimmage & Loss of Down
Illegal Motion (More than one person moving)
Delay of Game
Illegal Jumping to avoid flag pull
SPOT FOUL,- 10 yards & Loss of Down
Flag Guarding & Untucked Jersey
Unnecessary Roughness/Illegal Blocking
SPOT FOUL, -10 yards & Loss of Down
PO Box 7735 Hillsborough, New Jersey 08844